Currently, the rating attribute of the resident determines the output of $DGG during the exploration of caves, with the specific formula as follows:
earn$DGGamountPerHour:ResidentRating/100// For example: // A resident with a rating of 10,000 can earn 100 $DGG per hour // white exploring cavesearn$DGGamountPerHour:10,000/100=100
(The formula will be adjusted according to the supply and circulation of $DGG, TBD).
Users can upgrade their residents to increase their rating.
Residents of different rarities have different increases in rating each time they are upgraded. For specifics, you can refer to the table in that section: