Dungeon Move
  • 🎮Welcome
  • đŸ•šī¸Introduction
  • đŸ‘ĨInvitation
  • 🎁Treasure Chest
  • đŸ§™â€â™‚ī¸Resident
    • đŸĻ„Dynamic NFT
    • đŸĒĒIdentity
    • đŸ’¯Rating
    • đŸŽ¯Rarity
    • đŸ’ĢSkill*
    • 🔄Rebirth*
  • 🚩Territory
  • 👹Dungeon Boss
  • 💎Gems
  • đŸžī¸Caves
  • đŸĒMarketplace
  • đŸĒ™$DGG Token
  • 🎲Randomness
  • â›“ī¸Fully on chain & Dynamic NFT
  • âš”ī¸PVP*
  • 📡Contact Us
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  1. Resident

Rating

Resident rating system

Currently, the rating attribute of the resident determines the output of $DGG during the exploration of caves, with the specific formula as follows:

earn $DGG amount Per Hour: Resident Rating / 100

// For example: 
// A resident with a rating of 10,000 can earn 100 $DGG per hour 
// white exploring caves
earn $DGG amount Per Hour: 10,000 / 100 = 100

(The formula will be adjusted according to the supply and circulation of $DGG, TBD).

Users can upgrade their residents to increase their rating.

Residents of different rarities have different increases in rating each time they are upgraded. For specifics, you can refer to the table in that section:

Rarity

In the future, when the PVP system is launched, the rating of the resident will also affect the combat strength of the resident.

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Last updated 11 months ago

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