๐ฒRandomness
How do we ensure that the generation of residents is completely random?
Drand Chain Info (quicknet)
// Currently works with chain
// 52db9ba70e0cc0f6eaf7803dd07447a1f5477735fd3f661792ba94600c84e971 (quicknet).
/// The genesis time of chain 52db9ba70e0cc0f6eaf7803dd07447a1f5477735fd3f661792ba94600c84e971.
const GENESIS: u64 = 1692803367;
/// The public key of chain 52db9ba70e0cc0f6eaf7803dd07447a1f5477735fd3f661792ba94600c84e971.
const DRAND_PK: vector<u8> =
x"83cf0f2896adee7eb8b5f01fcad3912212c437e0073e911fb90022d3e760183c8c4b450b6a0a6c3ac6a5776a2d1064510d1fec758c921cc22b0e17e63aaf4bcb5ed66304de9cf809bd274ca73bab4af5a6e9c76a4bc09e76eae8991ef5ece45a";
/// The time in seconds between randomness beacon rounds.
const PERIOD: u64 = 3;// A code snippet that use DRAND randomness
public entry fun reveal_treasure(....) {
drand_lib::verify_drand_signature(drand_sig, reveal_round(treasure_key.purchased_round));
let random_key = drand_lib::derive_randomness(drand_sig);
let randomness = hmac_sha3_256(&random_key, &object::id_to_bytes(&object::id(&treasure_key)));
...
}Last updated